StarCraft improved upon its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry involving the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-acknowledged 1996 SSI release War Wind. The https://dominickj9ldb.blogproducer.com/36312765/what-does-starcraft-mean